Update 1.1.0 Release Candidate 1


WARNING! This version is not properly bug tested. You might lose all progress due to a game crash.


Changelog

  • Added support for player-made plugins

  • Added hotkeys
    • Shift - hold + click items with mouse to move them to inventory
    • Ctrl - hold + click items with mouse to trash them
    • Esc - press to return to menu
  • Rewrote lots of code to allow for more flexibility
  • Changed popup borders to stand out more from inventory slots
  • Changed menu “START” button to say “PLAY” instead
  • Removed several unnecessary texture files
  • Rewrote some more code, probably causing many new bugs to appear

Creating a plugin

  1. Find the "plugintemplate" folder inside the LÖVE executable file
  2. Copy the folder into "%appdata%/LOVE/ChocoLab/plugins" to enable the plugin
  3. At this point, you should see in the bottom-left corner in the in-game menu that your plugin is successfully loaded (requires restart)
  4. Change "plugintemplate" inside "plugin.lua" to the name of your plugin and do the same to the plugin folder
  5. You’re set up and ready to go! Now just go and figure out how to modify the game, I’m not writing a tutorial :P

Files

ChocoLab-1.1.0-rc1.love (beta) 779 kB
Jan 13, 2022

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